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Play high seas trader
Play high seas trader





play high seas trader

I know this can be someone's favorite game but it's a little dry to me. If you don't do that, you'll have crew leaving at the first safe port and never coming back. You do that at every landing, usually allowing crew leave to the spice halls (Not-Dune, remember) and paying their wages. You have to keep your crew paid and happy. You choose your actions, you pass or fail skill checks, you make decisions, you do faction stuff. The text adventure is the precept to all three, and how situations change and get resolved. You land on planets and stations, you run into random encounters, you blockade or spy or patrol planets. Space flight is how you get to your missions and trading opportunity. This mode is much easier than ground combat but it's very easy to get in over your head and get caught with your pants down. Perks are like cards here, where you play them to alter combat. Space combat is more of the same, where your ship and weapons, along with the perks of your crew, matter most. It takes the shape of four of your crew fighting four enemies in a Darkest Dungeon style of encounter. Crew combat is why you manually level up some of your crew. There's crew combat space combat flight map and, if you fancy it as major enough, a sort of text adventure.

play high seas trader

There are three game modes, but perhaps a fourth depending on your opinion. The ship acts like an aggregate of the skills and perks of every single crew member, and it needs them too because skill checks happen every few seconds when traveling - space is dangerous, after all - and upon anything you do, even landing on planets checks your pilots' and engineers' skills and perks for fuel efficiency. There are many skills and perks, and each character has access to most of them, so most of your crew should ideally be leveled up automatically - though you can do it manually if you're a psycho. The point of these characters is to contribute to a perk and skill pool. There are many ships and many upgrades) that will sit in your crew list. You'll have 40-something or more "characters" (the number of which is highly dependent on your ship AND that ship's upgrades. The galactic flight map, where you drive your ship around to different systems and planets, plays in a fairly strict manner. Star Traders: Frontiers has a great feel to it because it has a Dune-like world and keeps to a strict feudal atmosphere.







Play high seas trader